using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LFramework
{
    public class UIModelBase
    {
        /// <summary>
        /// 创建
        /// </summary>
        public virtual void Create()
        {
            //添加 网络监听事件等
        }
    
        /// <summary>
        /// 释放
        /// </summary>
        public virtual void Release()
        {
            //移除 网络监听事件等 
        }
    
        // <summary>
        /// 断线重连成功
        /// </summary>
        public virtual void ReconnectSuccess()
        {
            //请求一些基础数据
        }
    }
}

